Street Fighter Alpha 3 | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Composer(s) | Takayuki Iwai Yuki Iwai Isao Abe Hideki Okugawa Tetsuya Shibata |
Platform(s) | Arcade Sega Dreamcast Game Boy Advance PlayStation PocketStation PlayStation 2 PlayStation Portable Sega Saturn (Japan only) |
Release date(s) | Arcade PlayStation Dreamcast Saturn
PlayStation Portable (as Street Fighter Alpha 3 MAX) |
Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | CPS-2 (Alpha 3) Sega Naomi (Alpha 3 Upper) |
Display | Raster, 384 x 224 pixels (Horizontal), 4096 colors |
Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3 ) in Japan and Asia, is a 1998 fighting game by Capcom originally released for the CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2. The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha (A-ism), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.
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Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games by offering the player three different playing styles known as "isms". The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move. The third style, V-ism (or "variable" style), a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor use Alpha Counters. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks – if the gauge is completely depleted, then the player will remain vulnerable for an attack.
The controls for several actions has been modified from previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
As with the previous Alpha titles, several characters were added to the game: Cammy, who was previously featured in the console-exclusive Alpha 2 Gold, makes her official Alpha debut in the game along with several characters from Street Fighter II including E. Honda, Blanka and Vega. Characters new to the Street Fighter series includes R. Mika, a Japanese female wrestler who idolizes Zangief, Karin, Sakura's rival who was first introduced in the Masahiko Nakahira manga Sakura Ganbaru!, and Cody from Final Fight, who was transformed from a vigilante into an escaped convict, makes his Street Fighter debut.
The single player mode consist of ten or eleven matches against computer-controlled opponents. The fifth and ninth opponent is a rival of the player's character who exchanges dialogue before and after the match. Unlike previous Alpha games, the final match for all the regular characters is against a more powerful version of M. Bison (officially known as Final Bison) who uses a more powerful version of the Psycho Crusher as a Super Combo. When playing as Bison and Evil Ryu, however, Ryu and Shin Akuma become their final opponents, respectively.
Depending on the player's character, the final match with Bison will be preceded with either: a one-on-two match against Bison's female bodyguards Juni and Juli (who uses the same techniques as Cammy), or the boxer Balrog. In the arcade version, Balrog, Juni and Juli were secret characters.
Character | Origin | Stage[1] | Voice actor |
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Cammy[2] | Super Street Fighter II | Mykonos, Greece | Akiko Kōmoto |
Edmond Honda | Street Fighter II | Higashi-Komagata Katomi Kontou, Japan | Masashi Sugawara |
Blanka | Street Fighter II | Swampland Branch of Madeira River, Brazil | Yūji Ueda |
Vega (Balrog in Japan) | Street Fighter II | Requena Spiral Tower, Spain | Yūji Ueda |
Cody | Final Fight | Metro City Police Detention Center, USA | Kōichi Yamadera |
Karin | Street Fighter: Sakura Ganbaru! (manga) | Queen of Victoria Ship, Japan (console only)[3] | Miho Yamada |
R. Mika | First Appearance | Wrestling Ring at Sardine Beach, Japan | Junko Takeuchi |
Balrog (M. Bison in Japan) | Street Fighter II | Fremont Street, Las Vegas, USA (console only)[4] | Kōichi Yamadera |
Juni | First Appearance | Secret Point 48106 | Akiko Kōmoto |
Juli | First Appearance | Secret Point 48106 | Akiko Kōmoto |
In the home versions, Balrog, Juni and Juli became regular characters with their own storylines, win quotes and endings. The home versions also added the remaining three characters introduced in Super Street Fighter II, T. Hawk, Dee Jay and Fei-Long, to the selectable roster. In the PlayStation version, the player can also gain access to the arcade version of Balrog, called EX Balrog, as well as Guile, Evil Ryu and Shin Akuma, by fulfilling certain prerequisites in World Tour mode. In the Dreamcast and Saturn versions, while Guile, along with Evil Ryu and Shin Akuma, became regular characters, the player can also gain access to Final Bison.
Character | Origin | Stage[1] | Voice actor |
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Dee Jay | Super Street Fighter II | Port Antonio, Jamaica | Hōchū Ōtsuka |
Fei-Long | Super Street Fighter II | Kowloon Park, Hong Kong | Kōsuke Toriumi |
T. Hawk | Super Street Fighter II | Monte Alban Plains, Mexico | Shōzō Iizuka |
Guile | Street Fighter II | Nevada Ghost Valley, USA | Toshihide Tsuchiya |
Final Bison (Final Vega in Japan) | First Appearance | Secret Point 48106 | Tomomichi Nishimura |
EX Balrog (EX M. Bison in Japan) | First Appearance | Fremont Street, Las Vegas | Koichi Yamadera |
Shin Akuma (Shin Gouki in Japan)[5] | Street Fighter Alpha 2 | Gokuento Island, Japan | Tomomichi Nishimura |
Evil Ryu | Street Fighter Alpha 2 | Oni Fang Cave, Japan | Toshiyuki Morikawa |
The Game Boy Advance contains all the additional characters from the console versions, as well as three additional characters from Capcom vs. SNK 2: Yun, Maki and Eagle. The PlayStation Portable version, Street Fighter Alpha 3 MAX, contains the same additional characters, as well as Ingrid from Capcom Fighting Evolution.
Character | Origin | Stage[1] | Voice actor |
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Eagle | Street Fighter | Train Junkyard, England | Jin Yamanoi |
Maki | Final Fight 2 | Overhead under 22nd Street, USA | Miki Nagasawa |
Yun | Street Fighter III | Kowloon Park, Hong Kong | Kentaro Ito |
Ingrid | Capcom Fighting Jam | N/A | Masako Jō |
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